As an early release copy, I imagined that maybe it was a fragment of the script that was recorded and left in to get patched out in the day one patch. I was confused by what could have prompted that. I only snapped out of it and started listening attentively when Pierce snapped back, “Quiet down, I’m on your side,” to a monotone Webster. Even with the subtitles on, I was so distracted I missed a lot of the backstory. As he spoke and moved his arms around, I noticed two things: Webster’s forearms were too long and his hands were a different color than his face. But as Webster explained the circumstances around the case, I found myself distracted. I opened it up to meet Stephen Webster, the living plot device who sought Edward Pierce’s aid in locating Sarah Hawkins, who is believed to be dead. “This will affect your destiny.” It happened so early on in the game that I can’t accurately say how it impacted my story, but I can confidently say it was not a positive effect. Suddenly, a green icon appeared in the top left corner of the screen stating. He’s quick to blame whiskey from the night before for his nightmare exclaiming, “I hate whiskey.” Naturally, I take an additional sip from the glass on his desk. Pierce springs awake from his nightmare and finds himself lying on the couch in his office. The character movements were stiff and unnatural and I was immediately disappointed, falling again for the allure of a cinematic trailer. The game drops players right in the middle of protagonist Edward Pierce’s vivid nightmare, exploring a cave littered with whale carcasses and faceless cultists. The opening doesn’t make the best first impression either. On one hand it was a really fun experience, but on the other Call of Cthulhu can stutter like an old jalopy, especially when transitioning into a cutscene. May the gods pity the man who in his callousness can remain sane to the hideous end. #CALL OF CTHULHU GAMEPLAY CODE#So much so in fact, that I asked my colleagues where my fhtagn review code was almost hourly. I had high expectations going into Call of Cthulhu and now that the experience is over, I’m torn on whether or not I’m fully satisfied. Naturally, Call of Cthulhu from Focus Home Interactive and Cyanide Studios had my attention. Few things are more terrifying than a creature hungrily lurking in your peripheral, gnashing at the edge of your consciousness. I’ve always found psychological horror far more effective than monsters and gore.
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